The adjustable signage panel, extracted from game files and remastered for MMD. Use facial sliders to adjust its properties:
Upper left group: replaces panel's default texture to half-bright and turned-off state. There's also a set of "decrepit" textures used by the second game.
Upper right group: adjusts the chamber number. Use "Level num +1" and "Level num +10" to change units and tens respectively. "Max num +1" and "Max num +10" do the same for the total amount of chambers. If you have trouble setting the precise value of a slider by hand - use the numeric input field instead: 0.1 for "1", 0.2 for "2", etc. "Progress bar" is, well, for progress bar.
Lower right group: these regulate the intensity of displayed symbols "FadeIcon1"-"FadeIcon10" adjust individual hazard pictograms. "Fade all" bleaches the whole picture at once.
Drop me a note if you use the model.